![]() ![]() While this is possibly not the right place to do that, I'd still like to congratulate on the (at least apparently) rather successful launch. Indeed, Jeff seems to have great insight on indie game business - I've also seen some of his talks and pretty much everything he says makes sense.Īlso wow, you made that game! I saw it in my discovery queue, with some glowing reviews praising it. ![]() And if I end up liking the game, hey bonus! Jeff's GDC talk has been super thought provoking for me and very helpful in dealing emotionally with my own launch, so this is a small way I can pay him back :). ![]() Naw I want to support them regardless whether I end up liking the games or not. The demos typically contain 1/5 - 1/3 of the full game, so you can test it quite well before purchase. You can check their website for demos of all their titles to see how you like them. Avernums 4-6 have not, so they are made with an older engine. (They are making a new game series, titled Queen's Wish, in a new engine, to be published in the latter half of 2019).Īvernums 1-3 have been remade (and the remakes are on Steam, old games are not). The good thing about these two is that they're the first games of their series and they are made on the newest available game engine of the company. Also, while I'd hope that might solve the issue, it might still happen for you regardless of the resolution, if it's not really a resolution-related issue.įourth option would be to try to play in a window (the same launcher allows you to select that option).Originally posted by Twistor:This one's good. It clearly isn't a perfect solution but might help you. Resolution and Window Size setting in the Settings allows you to make the game ask you the preferred resolution in the beginning (in a separate launcher window). You could try having the whole window setting toggled when you start the game and see if that affects the behavior.Ī third option would be to start the game at a lower resolution. Though to be fair, I have a 2k (wide) resolution, so maybe it works differently on a 4k resolution monitor. The text box along with the action buttons was at the botton like expected. When I made the Game Area Size the whole window, it worked fine. Usually people with 4k complain that the text and the models etc. ![]()
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